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Due fratelli litigavano tutti i giorni per ogni cosa. Un giorno la mamma li porta a trovare i nonni in campagna. I due fratelli escono a giocare nel grande terreno collinare dei nonni e fanno una gara di corsa per vedere chi è più veloce.la bambina non vede più il fratello e lo chiama. Era caduto in una grossa buca. La bambina è disperata perché suo fratello è ferito quindi cerca in ogni modo di farlo uscire. Trova finalmente un grosso ramo sul quale lui riesce ad arrampicarsi e con fatica esce dalla buca. Zoppica perché si è storto la caviglia. Il fratello dice alla sorella di chiamare la mamma ma lei non vuole lasciarlo lì da solo. La sorella lo aiuta e insieme tornano verso casa. Vicino a casa chiamano a gran voce aiuto. Dopo lo spavento che si è presa la sorella e la riconoscenza del fratello per l aiuto ricevuto, non litigheranno più per ogni cosa e si aiuteranno sempre qualsiasi cosa accada, perché un fratello o una sorella è la cosa più preziosa che si ha.
In Arizona, a clever and adventurous ringtail cat named Sprite lived. Sprite was no ordinary ringtail cat; he had an exceptional job that made him a hero to all children who visited the magnificent Arizona Biltmore, a Frank Lloyd Write-inspired Architectural historic hotel. Sprite's story began long ago, during the days of pioneers and gold rushes. They discovered the little creature with a vibrant ringtail. Ringtail cats were special because they were cute, affectionate, and incredibly skilled at keeping critters away. They were loved pets to the miners and helped make life a little easier for them in the Wild West. At the Arizona Biltmore, a grand hotel nestled amidst the stunning desert landscape. The hotel was not just any place; it was home to enchanting stone statue sprites in its gardens and courtyards. These statues came to life at night when the moonlight touched them, and they were responsible for keeping the children who came to visit the hotel guests safe and happy.

1. girl visits grandpa on farm 2.girl visits grandpa on farm 3. girl visits two aunties

Learn about paint colors, paint brushes sizes and how to use paint brushes correctly.. Kids learn about safety while painting and chemicals. Kids learn how setup materials and cleanup after paint done.

An old, rusty, small tractor with a big heart. Rusty the tractor lived on Greenfield farm, where the crops were thirsty because there was no rain. While the other tractors rested, Rusty worked hard to water and care for the plants, hoping to help the farm. When harvest time came, Farmer Joe was surprised to find there were enough crops to pick, thanks to Rusty’s hard work. Everyone on the farm celebrated, and Rusty was proud to have saved the day!

A young wizard's name Theo's homework spell goes awry, turning an ordinary school day into a magical mess, with lessons on problem-solving and the value of asking for help.

In Elijah and Aunt Angela's Karate Adventure, meet Elijah, a 10-year old boy with a heart of gold and an extrodinary talent for karate. His passion and skill has earned him the name "Karate Genius." Elijahs aunt, Angela, is his biggest supporter and best friend. Together they embark on an exciting adventure, where karate is more than just a sport, its a way of solving puzzles, overcoming challenges, and learning about bravery, teamwork, and self-confidence. When a mysterious invitation to a secret martial arts tournament arrives, Elijah and Aunt Angela must use their wits, courage, and karate knowledge to navigate the journey ahead.

A little one-room wooden house on the Great Plain of Kansas. It is very simple. Everything around is gray, even the grass is gray, and even the little garden in which the little window of the house looks out is gray. There are no trees or flowers around.

You step into Mr. C's 3rd grade classroom, and the moment you cross the threshold, a wave of excitement washes over you. This isn't an ordinary classroom—it's a place where books whisper secrets, desks transform into hidden fortresses, and every corner holds the promise of adventure. As you take your seat, something catches your eye—a tiny, mysterious door in the corner of the room that wasn't there before. Mr. C smiles knowingly and says, "Welcome to the Land of Learning. Here, every day is a new adventure, filled with magical creatures, flying books, and hidden treasures of knowledge. Together, we'll unlock the wonders of the world." Suddenly, the classroom begins to change. The walls shift, the ceiling opens to reveal a sky filled with floating islands, and your desk starts glowing with a soft, golden light. What happens next? Who do you meet, and what magical experiences await you on this first day in Mr. C's extraordinary classroom?

1.Tại một làng quê yên bình với những mái nhà tranh lớn nhỏ dọc theo con đường. Những cây mai, cây đào bắt đầu nở hoa, không gian đẹp đẽ của mùa xuân đã lan tỏa khắp các ngỏ ngách. 2.Gia đình cô bé Linh đang náo nức chuẩn bị cho ngày Tết. Linh cùng bố mẹ đang dọn dẹp nhà cửa, trang trí bằng những cành đào và hoa mai. 3.Bố Linh và mẹ đang nấu những món ăn truyền thống như bánh chưng và nem chua. Một hương vị quen thuộc lan tỏa từ bếp. 4. Trên con đường làng, mọi người đang nô nức mua sắm đồ Tết. Có người mua hoa đào, có người mua bánh chưng, tạo nên một bức tranh sôi động của sự chuẩn bị. 5. Gia đình Linh tham gia lễ hội đón Tết trong làng. Cả làng sum họp, cùng nhau thưởng thức đồ ăn và trò chơi truyền thống. 6. Đến tối, mọi người tụ tập về nhà, cùng nhau ngồi quanh bàn ăn. Gia đình Linh chia sẻ niềm vui, kỷ niệm và lời chúc tốt đẹp cho năm mới. 8.Trên bầu trời, pháo hoa bắn lên tạo nên những cảm xúc phấn khích và tươi vui. Mọi người cùng nhau chia sẻ niềm vui của một đêm Tết trọn vẹn.

Book about sharing and making friends

Adam’s parents send him to his grandfather’s village for the holidays. At first, he feels uneasy about leaving his gadgets and city life behind. However, as he arrives, he is mesmerized by the vast greenery, fresh air, and the simple lifestyle of the villagers.

Ella finds a magical orchid and learns about it

Lucy's mind is always busy with worries. How will she make them go away?

there live three creatures with different personalities. First, there is a dolphin named Dobby, who is arrogant and ignorant, Then, there is a Shrimp named Sisi, Finally, there is Ciko the Catfish. The three of them live side by side in the beautiful river.

Once upon a time, in a small village nestled between two great mountains, there lived a young boy named Timmy. Timmy loved to paint and draw, and his room was filled with all sorts of colorful pictures. One day, while exploring his attic, Timmy stumbled upon an old, mysterious-looking paintbrush hidden away in a dusty trunk. As soon as he picked up the paintbrush, it began to glow softly. A tiny fairy appeared before him, no bigger than a thumb. She introduced herself as Lily, the guardian of the magical paintbrush. "This paintbrush," Lily explained, "has the power to bring anything you paint to life. But remember, with great power comes great responsibility." Timmy was thrilled and couldn't wait to try out his new magical tool. He set up his easel in the garden and began to paint a beautiful butterfly. As he finished the last stroke, the butterfly fluttered off the canvas and into the air. It was so real that it even landed on a nearby flower to sip nectar. Encouraged by his success, Timmy decided to paint a whole garden full of colorful flowers and buzzing bees. With each stroke of the magical paintbrush, his garden came alive. The flowers bloomed, and the bees buzzed happily around them. But then, Timmy had an idea. He wanted to paint something truly special—a magnificent dragon to protect the village from any harm. He worked tirelessly, adding scales, wings, and a fiery breath. As he finished the final details, the dragon roared to life and stood proudly before him. The villagers were amazed and a bit frightened by the sudden appearance of a dragon. But Timmy explained that the dragon was there to protect them. The dragon, whose name was Ember, quickly became a beloved guardian of the village. However, not everyone was happy about the new additions to the village. A grumpy old wizard, who lived on the other side of the mountain

Paulo, a little boy who learned at school the importance of saving energy. He noticed that there were always lights on in his street. When he grew up, he became the mayor of the city, and with the city's key, he turned off all the lights during the day, saving enough money to renovate the schools.

في قرية صغيرة وادعة بالقرب من غابة كثيفة، عاش صديقان صغيران، سراج وجنيد. عُرفا بحبهما لاستكشاف العالم من حولهما ومساعدة الآخرين. عندما علم أهل القرية أن وحشًا قد أقام في أحد الكهوف القريبة وسد النهر الذي يغذي أراضيهم، قرر سراج وجنيد التدخل بموافقة أسرهم ودعم مجتمعهما، ملتزمين بأمان الجميع وبقيم التعاون. الرحلة نحو الكهف جهّز الصديقان أدوات بسيطة غير مؤذية؛ سيف خشبي ومقلاع صغير. في الطريق، وجدا سنجابًا عالقًا في شجيرة أشواك، فساعداه بعناية. شكرهما السنجاب بجوزة صغيرة، احتفظ بها سراج بحذر. مواجهة الوحش وصل الصديقان إلى الكهف. خرج الوحش، كبير الحجم وذا عينين متوهجتين، وسألهما بصوت عالٍ: "لماذا أتيتما؟" قال سراج: "جئنا لنطلب منك بلطف أن تترك هذا المكان لأنك تؤثر على قريتنا." ضحك الوحش وقال: "إذا أردتما رحيلي، فعليكما حل ثلاثة ألغاز." وافقا بعد أن شرح الوحش القواعد بوضوح. اللغر الأول: "أنا لست حيًا، لكنني أنمو. لا أملك رئتين، لكنني أحتاج إلى الهواء. من أكون؟" أجاب سراج: "النار." اللغر الثاني: "كلما أخذت مني، تركت المزيد خلفك. من أكون؟" أجاب سراج: "الخطوات." اللغر الثالث: "ما له جذور لا تُرى، أطول من الأشجار، ولا ينمو؟" أجاب جنيد: "الجبل." رغم غضبه، احترم الوحش التزامهما بالقواعد وقال: "لقد نجحتم. ولكن يجب أن تثبتوا شجاعتكم!" نهاية التحدي هاجم الوحش بطريقة محكومة وغير مؤذية، حيث كان هدفه اختبار ذكاءهما. أطلق سراج الجوزة التي قدمها السنجاب بمقلاعه. عند ملامستها الوحش، نمت شجرة سحرية وقيّدته. قال الوحش: "أثبتما شجاعتما وذكاءكما. سأغادر بسلام." احتفال القرية عاد النهر يتدفق، واحتفل أهل القرية بعودة الحياة الطبيعية. أصبح سراج وجنيد مثالاً يُحتذى بهما في التعاون والذكاء، وأظهر الجميع احترامًا للقيم الأخلاقية التي ساهمت في تحقيق السلام.

Eddie went on a great adventure

A little boy named Tucker found a mysterious watch just under the drawer.
