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Travelers from different countries met in one magical forest. We sat down near the fire and started getting to know each other. -I'm a hedgehog from Germany. -I'm a lizard from Italy. -I'm a fox from Ukraine. -And I'm a panda from China.

Characters:Benny: The main character, a young boy with autism.Mommy: Supports Benny throughout his bathroom adventure.Story:Page 1:Text: Benny is a big boy now! He wants to use the potty like Mommy and Daddy.Illustrations: Benny sitting on the potty chair, looking excited but a little unsure.Page 2:Text: Mommy showed Benny how to sit on the potty. He wore his favorite big boy underwear.Illustrations: Mommy helping Benny sit on the potty, Benny wearing big boy underwear with a happy cartoon character on them.Page 3:Text: Benny tried and tried. He waited for a long time. Then, something happened!Illustrations: Benny sitting on the potty, looking surprised and happy. A small amount of pee in the potty.Page 4:Text: "I did it! I'm so proud of you, Benny!" Mommy cheered and gave Benny a big hug.Illustrations: Mommy hugging Benny, both smiling and looking happy.Page 5:Text: Now Benny needs to wash his hands. Mommy showed him how to turn on the water and use soap.Illustrations: Benny at the sink, turning on the water. Soap bubbles everywhere!Page 6:Text: Benny rubbed-a-dub-dubbed his hands together. He made lots of suds!Illustrations: Benny rubbing his hands together, making suds. Suds flying everywhere!Page 7:Text: "Rinse, rinse, rinse!" Mommy said. Benny rinsed his hands well.Illustrations: Benny rinsing his hands under running water.Page 8:Text: Benny dried his hands. They felt nice and clean!Illustrations: Benny drying his hands with a towel, smiling.Page 9:Text: Benny is a big boy! He used the potty and washed his hands all by himself!Illustrations: Benny standing up, looking proud. A big smile on his face.Page 10:Text: Benny and Mommy are proud of him. He can't wait for his next bathroom adventure!Illustrations: Benny and Mommy hugging, both smiling. Benny looking excited for his next adventure.

Macy the dog has to go on a long walk on a hot summer day.

Halle, a young girl struggles with a language processing disorder that she doesn’t know about. It affects her daily life. On day she learns how to use her disability for the better.

In the small village of St. Osyth in 1582, seven-year-old Febey Hunt’s world was upended when whispers of witchcraft turned her peaceful home into a place of fear. Her stepmother, Ursula Kempe, a midwife and healer, was accused of casting malevolent spells. To Febey, Ursula’s remedies were acts of care—her poultices and potions often soothed fevers and aches. Yet, neighbors claimed she used those same skills to harm. Febey saw her stepmother dragged to trial, where neighbors gave chilling testimonies. They spoke of Ursula’s supposed curses causing illness and death. The young girl struggled to reconcile these tales with the warm, hardworking woman she knew. To Febey, the accusations seemed like a nightmare conjured by adults' mistrust and superstition. When Ursula was condemned, Febey felt the weight of the village’s judgment—not just on her stepmother, but on her own family. Rumors spread like wildfire, tainting everyone connected to Ursula. Febey watched as fear fueled division and heartache. The witch trials forever changed the young girl, planting questions about justice and truth. For Febey, it was a harsh lesson in how fear and suspicion could overshadow kindness, leaving her with a story she would never forget.

A boy from a small toen with a passion and talent for baseball try’s out and makes the team in the new Junior Major League!

A curious child becomes the apprentice to an eccentric wizard and learns that real magic comes from within.

Legenda orang sakti yang memiliki kekuatan kera untuk menolong orang lemah dan memberantas kejahatan yang didalangi oleh roh roh jahat

Adventures of a little boy that ran from home into a faraway land.

Create a 10-slide digital storybook for children aged 4–10. The storybook should introduce and explain four key nutrition assistance programs: • WIC (Women, Infants, and Children) • NSLP (National School Lunch Program) • SBP (School Breakfast Program) • CACFP (Child and Adult Care Food Program) Your story should educate young readers using simple language and engaging visuals. Incorporate community nutrition education principles, behavior change theories, cultural competence, and marketing strategies. Assignment Instructions: 1. Planning Phase A. Community Assessment • Choose a Target Group: Select a specific community (e.g., low-income urban families, rural populations, immigrant communities). You can use a group from a previous assignment if applicable. • Research: Find information about the nutritional status and challenges children in this community face using reliable sources like government health reports or academic studies. • Identify Knowledge Gaps: Determine what these children and their families might not know about nutrition and available food assistance programs. B. Set Objectives and Choose a Behavior Change Theory • Define Goals: Set clear, specific objectives for your storybook (e.g., increase awareness of nutrition programs among children aged 4–10 in your chosen community). Community Nutrition Assignment 3 Instructions • Select a Theory: Pick a behavior change theory to guide your content (e.g., Social Cognitive Theory, Health Belief Model etc). • Plan Implementation: Outline how you will use the chosen theory to influence children's perceptions and behaviors about nutrition.

Esperanza is a girl who is sick and has a beautiful garden at her house, she wants to take care of her garden but her illness prevents her from doing so, until she meets Eliot, a boy who helps her take care of her garden while they both play helping Esperanza with her illness

Grofik, the mascot of the Celje football club, dressed in the club's yellow and blue colors and wearing a crown symbolizing the connection to the Counts of Celje, is transported to the Middle Ages. There, he meets the legendary counts and learns how their greatness and unity inspire the team to victories. His image combines historical elements of a count's costume with modern details, emphasizing that he is not just a boy but a symbol of pride for the city and the club. This journey to the past helps him understand why the club and team are called "The Counts" and how the history of greatness, bravery, and unity of the ancient dynasty inspires the modern team to achieve new victories. Grafik returns to the present, carrying through the centuries the motto: "My City – My Club.

Jack is in michigan for the summer and he spends the summer going on different adventures. On monday he tries to play the guitar, On tuesday he goes rowing with his parents, On wednesday jack is gardening on the farm with his grandparents, on thrusday jack goes to get ice cream with his friends, and on friday friday jack is sent to summer camp

Los niños tienen un concurso para el castillo de arena más grande

Things just seem to go horribly wrong for the little girl who trys her bests to overcome every obstacle in her way.

A 6-year-old mermaid Alianna playing with her fish friends. One day, while swimming near the surface, Alianna spotted a superhero girl, 8-year-old Arianna, flying overhead in her high-tech hoverboard. Arianna was on a mission to protect the ocean from pollution and save marine life. Curious, Alianna swam closer, and Arianna noticed her shimmering tail and sparkling smile. They introduced themselves, and Alianna was amazed by Arianna's superhero gadgets and powers. As they played together, Alianna showed Arianna the secrets of the ocean, like hidden caves and rainbow-colored fish. Arianna shared her superhero skills. They went on exciting adventures, exploring shipwrecks and saving sea creatures from danger. Together, they discovered a hidden underwater city, where they met a wise old octopus named Oracle. Oracle told them about an ancient prophecy, where a mermaid and a superhero would join forces to protect the ocean and save the world. Alianna and Arianna defeated an evil fish.

1. Sydney discovers a cute little worm on her bedroom window and decides to keep it as a pet, putting it in a jar. She takes care of it every day, feeling happy to have her own pet. 2. One day, Sydney notices that her worm is missing from the jar, replaced by a lump of cotton. She frantically searches for the worm throughout the house, calling for it, but can't find it. 3.Sydney cries to her older brother, John, telling him that her worm is gone. John reassures her, explaining that the worm has turned into a cocoon, and soon it will become a butterfly. 4. Sydney is relieved, and as they watch, the cocoon moves, and a beautiful butterfly emerges. John explains that the butterfly should be set free, and although Sydney is reluctant, she agrees and watches as the butterfly flies away.

L'école de la conscience.

Il était une fois, dans un petit village, un chaton nommé Milo. Milo était très curieux et aimait explorer tout ce qui l’entourait. Il vivait avec une gentille vieille dame qui s'appelait Mamie Jeanne, dans une maison remplie de plantes, de coussins moelleux, et d’une grande bibliothèque remplie de livres. Un jour, alors que Mamie Jeanne lisait un livre, Milo remarqua une porte dans le mur du salon qu'il n’avait jamais vue auparavant. La porte était petite, presque cachée derrière une plante grimpante. "Qu’est-ce qui peut bien se trouver derrière cette porte?" se demanda Milo avec excitation. Sans attendre, il s’approcha de la porte et la poussa doucement avec sa petite patte. La porte s’ouvrit lentement, révélant un escalier en colimaçon qui descendait vers un endroit sombre. Milo hésita un instant, mais sa curiosité l'emporta, et il décida de descendre. En bas de l'escalier, Milo découvrit une pièce secrète! Elle était remplie de jouets anciens, de peluches, et de boules de laine colorées. Il y avait même un vieux train électrique qui faisait "tchou tchou" en tournant autour de la pièce. Milo était émerveillé. Il sauta, joua avec les peluches et poursuivit les boules de laine qui roulaient un peu partout. Soudain, il entendit un léger bruit derrière lui. Il se retourna et vit une petite souris grise qui le regardait avec de grands yeux curieux. "Bonjour, je m'appelle Lily," dit la souris timidement. "Je vis ici depuis longtemps, mais je n'ai jamais eu de compagnon de jeu." Milo sourit et répondit: "Je suis Milo, et j'adore jouer! Veux-tu jouer avec moi?" Lily accepta avec joie, et ils passèrent le reste de l'après-midi à jouer à cache-cache, à faire rouler les boules de laine, et même à essayer de conduire le petit train ensemble. Quand le soir tomba, Milo savait qu'il était temps de rentrer. "Je reviendrai demain!" dit-il à Lily en montant les escaliers. Lily lui fit un signe de la main avant de disparaître dans son petit trou de souris.

Mason that is playing basketball with his friends. One of his teammates passes Mason the ball. Mason is very nervous and shoots the ball and misses. His teammate are very disappointed and they kick Mason off the team. Mason walks to his front door and sees his little brother ,Liam, in a wheelchair. 1 year ago, Mason and Liam go to a stable. Mason and Liam walk to a horse and they stop. Liam asks Mason if he can take a picture. Mason says yes and they take a picture. The horse kicks him. Mason walks over to Liam and takes Liam for a stroll. One of Masons teammates from basketball sees Mason and Liam and feels bad that the team kicked off Mason. The teammate that saw Mason runs quickly to the other teammates and tells them what he saw The other teammates don’t know that. The whole team walks to Masons house and knocks on the door. Mason opens the door and sees his teammates. A teammate apologizes. Mason forgives his teammates
